#ifndef _FIG_MINIBOSS_HULK_H_
#define _FIG_MINIBOSS_HULK_H_


#include "fig_enemy_miniboss.h"


class FIGMiniBossHulk : public FIGEnemyMiniBoss
{
public:


	

	FIGMiniBossHulk(FIGEnemyCraft::ENEMY_TYPES EnemyType);
	

	virtual void				ReSpawn();
	

protected:


	virtual void				Tick_RotateBack(float dt);
	virtual void				Tick_GoBack(float dt);
	
	virtual void				OnShootStyle1();

	float						m_RotateBackDegree;
	float						m_RotateCounter;
	bool						m_RotateBackClockWise;
	
	

};

#endif
